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LG Uplus Partners with Nvidia for Cloud Gaming

LG Uplus Partners with Nvidia for Cloud Gaming

SEOUL, Mar. 21 (Korea Bizwire) — South Korean mobile carrier LG Uplus Corp. said Thursday it will launch Nvidia’s GeForce NOW cloud gaming platform for Internet Protocol (IP) television services and upcoming 5G smartphones. LG Uplus said it has signed an exclusive deal with Nvidia, a U.S.-based graphics processing unit (GPU) manufacturer, to give access [...]

SKT, Comcast Spectacor Agree on Esports Joint Venture

SKT, Comcast Spectacor Agree on Esports Joint Venture

BARCELONA, Feb. 25 (Korea Bizwire) — SK Telecom Co. and Comcast Spectacor on Monday agreed to establish an esports joint venture tasked with global team operation, content development and marketing to cash in on the fast growing entertainment segment. South Korea’s leading mobile carrier and U.S. media and entertainment giant Comcast’s professional sports unit signed [...]

NHN Entertainment to Develop AI-based Go Games

NHN Entertainment to Develop AI-based Go Games

SEOUL, Jan. 23 (Korea Bizwire) – NHN Entertainment Corp. said Wednesday it will develop more intriguing Go games based on its artificial intelligence (AI) technology, following its successful match held between its program and South Korea’s top players. The entertainment unit of Naver, South Korea’s largest portal, unveiled the AI development plan as it was [...]

S. Korea’s e-Sports Industry Grows Close to 100 Billion Won in 2017: Report

S. Korea’s e-Sports Industry Grows Close to 100 Billion Won in 2017: Report

SEOUL, Jan. 11 (Korea Bizwire) — The value of South Korea’s e-sports industry increased 4.2 percent on-year to 97.3 billion won (US$87 million) in 2017, a government report said Friday. The market size of the nation’s e-sports, which refers to competitive video gaming, has steadily expanded in recent years, increasing from 60.27 billion won in [...]

Classifying Game Addiction as a Disease Would be Devastating to Gaming Industry

Classifying Game Addiction as a Disease Would be Devastating to Gaming Industry

SEOUL, Dec. 13 (Korea Bizwire) – It has been reported that if game addiction is classified as a disease, the decrease in sales in the domestic gaming industry will be in the billions of won. Whether game addiction should be classified as a disease under the International Classification of Diseases (ICD) will be discussed at [...]