Exports of S. Korean Content Industry Rise in 2020 Despite Pandemic | Be Korea-savvy

Exports of S. Korean Content Industry Rise in 2020 Despite Pandemic


This file photo taken on Oct. 7, 2021, shows a local webtoon exhibition held in Goyang, just north of Seoul. (Yonhap)

This file photo taken on Oct. 7, 2021, shows a local webtoon exhibition held in Goyang, just north of Seoul. (Yonhap)

SEOUL, Jan. 24 (Korea Bizwire)Exports of South Korea’s content industry rose 16.3 percent on-year in 2020 on the back of the global popularity of Korean pop culture, despite the coronavirus pandemic, government data showed Monday.

The industry’s outbound shipments stood at US$11.9 billion in 2020, compared with $10.25 billion a year earlier, according to the data from the Ministry of Culture, Sports and Tourism.

The ministry said the achievement is remarkable considering that the country’s total exports decreased 5.5 percent on-year in 2020.

“Hallyu,” or the Korean Wave, has pushed up exports of Korean content via global platforms.

Exports of the publishing sector grew the most with 61.1 percent, while those of films rose 43 percent and cartoons 36.3 percent. The broadcasting sector and gaming industry saw 28.5 percent and 23.1 percent increases, respectively.

Still, gaming accounted for the biggest part of the exports in the content industry with $8.19 billion, followed by characters ($715.8 million), broadcasting ($692.79 million), knowledge information ($691.99 million) and music ($679.63 million).

Sales of the content industry reached 128.29 trillion won ($107.48 billion) in 2020, up 1.2 percent from 126.71 trillion won in 2019.

Sales of games and cartoons, mostly circulated in digital formats, rose sharply by 21.3 percent and 14.7 percent, respectively, in 2020 as COVID-19 curbs pushed up demand for online cultural content.

On the other hand, sales in the film, animation and music sectors declined by 53.6 percent, 13.6 percent and 11 percent, respectively, as businesses of most public facilities, such as movie theaters and performing arts halls, were restricted due to the virus curbs.

Broadcasting accounted for the largest share of the content industry sales with 21.96 trillion won, followed by publishing (21.65 trillion won), knowledge information (19.37 trillion won), games (18.89 trillion won), and advertising (17.42 trillion won).

The number of businesses in the content industry was 99,551, with a total of 642,086 workers in 2020, down 4.4 percent and 5.9 percent from a year ago.

As in-person operations of such facilities as movie theaters and performing arts halls were restricted due to COVID-19, the numbers of businesses and workers in the film and music sectors decreased significantly.

(Yonhap)

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