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More Self-Regulating of Controversial Randomized Virtual Items Required of Gaming Industry

More Self-Regulating of Controversial Randomized Virtual Items Required of Gaming Industry

SEOUL, March 29 (Korea Bizwire) — While the selling of “loot boxes” and similar methods of generating randomized virtual items has been a win for gaming companies, the practice has been less appreciated by both gamers and the general public, with some comparing it to gambling or an online lottery. Using loot boxes as an [...]