Waterbear Soft Launches Classroom Teaching App "PingPong" | Be Korea-savvy

Waterbear Soft Launches Classroom Teaching App “PingPong”


As more and more schools adopt smart devices for instructional purposes, the “PingPong” app, the educational tool developed by Waterbear Soft, is gaining attention of late.(image:Waterbear Soft)

SEOUL, Korea, Dec 27 (Korea Bizwire) – As more and more schools adopt smart devices for instructional purposes, the “PingPong” app, the educational tool developed by Waterbear Soft, is gaining attention of late. The software developer has so far come up with more than 300 learning apps and the latest app is highly useful for teachers in their classroom teaching.

For example, students can enter the room within the PingPong app without a separately login procedure immediately after the teacher opens a room in the app. Whenever the teacher gives multiple-choice questions, true-or-false questions, or short-answer questions, the students can answer all these questions through the app. The teacher then gets instant feedback with individual scores, which enhances the productivity of classroom teaching and raises interactivity.

In contrast to the for-fee “Clicker” app, a similar classroom teaching app used in American schools, PingPong is free of charge with additional features such as timer, random naming, Evernote data retrieval, and submitting answers in graphic files. The app is currently available in 20 different language versions on Google Play and App Store.

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