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Classifying Game Addiction as a Disease Would be Devastating to Gaming Industry

Classifying Game Addiction as a Disease Would be Devastating to Gaming Industry

SEOUL, Dec. 13 (Korea Bizwire) – It has been reported that if game addiction is classified as a disease, the decrease in sales in the domestic gaming industry will be in the billions of won. Whether game addiction should be classified as a disease under the International Classification of Diseases (ICD) will be discussed at [...]

Virtual Reality Service on IPTV to Be Available by Year-end…KT CEO

Virtual Reality Service on IPTV to Be Available by Year-end…KT CEO

LOS ANGELES, Sept. 12 (Korea Bizwire) --KT Corp., South Korea’s leading wireless and fixed-line services provider, will launch a virtual reality service on Internet protocol television by the end of the year, its CEO said Wednesday, in a move to boost its presence in the growing business. Hwang Chang-gyu made the announcement in a meeting [...]

Big Bonuses for “Battlegrounds” Developers

Big Bonuses for “Battlegrounds” Developers

SEOUL, May 1 (Korea Bizwire) — Bluehole Studio Inc. revealed its plans on Monday to distribute bonuses to the developers of the hugely popular online game “PlayerUnknown’s Battlegrounds” (PUBG for short), developed by its subsidiary PUBG Corporation. According to Bluehole, the company will pay out up to 5 billion won per employee in incentives. Bluehole [...]

South Korea to Invest 19 Billion Won in Augmented Reality and Blockchain

South Korea to Invest 19 Billion Won in Augmented Reality and Blockchain

SEOUL, Apr. 26 (Korea Bizwire) — The South Korean government will invest nearly 19 billion won to develop augmented reality platforms over the next three years. The Ministry of Culture, Sports and Tourism announced plans for a number of major technology research projects worth 18.7 billion won on Monday, including AR platform development, support for blockchain-based [...]

More Self-Regulating of Controversial Randomized Virtual Items Required of Gaming Industry

More Self-Regulating of Controversial Randomized Virtual Items Required of Gaming Industry

SEOUL, March 29 (Korea Bizwire) — While the selling of “loot boxes” and similar methods of generating randomized virtual items has been a win for gaming companies, the practice has been less appreciated by both gamers and the general public, with some comparing it to gambling or an online lottery. Using loot boxes as an [...]